.. crowd documentation master file, created by sphinx-quickstart on Thu Dec 19 14:46:14 2024. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. Examples ======== .. Add your content using ``reStructuredText`` syntax. See the .. `reStructuredText `_ .. documentation for details. In this section, we include examples of Crowd's usage in different scenarios, utilizing various features of the framework. Navigate directly to an example: 1. `Epidemic simulation with generative agents: `_ - Network (model) type: Diffusion Network - Utilizes LLM inference for agent decisions - Can be used as a template for any type of generative agents experiment with Crowd 2. `Influence maximization: `_ - Network (model) type: Custom Simulation Network - Provides a template for basic custom simulations with Crowd - Can be directly used to compare different seed node selection methodologies without modifying any of this example code (more details given in the example). 3. `Networked trust game: `_ - Network (model) type: Custom Simulation Network - Provides the basis to implement N-player cooperative games with Crowd - Utilizes various user-implemented methods - Shows how to utilize batch run and model exploration functionalities of Crowd (batch run: run the simulation with the same settings, model exploration/parameter sweep: run the simulation with different settings - each combination only has one varying parameter) As we continue to develop Crowd, more examples will be added. **Next:** Example 1: Epidemic simulation with generative agents .. toctree:: :hidden: :maxdepth: 2 generative_epidemic_agents/index influence_maximization/index networked_trust_game/index